Testとかのために同期的にAddressableからAssetを読みたい時用。
public static class EditorAddressables { public static AddressableAssetGroup[] GetGroups() { var settings = UnityEditor.AddressableAssets.AddressableAssetSettingsDefaultObject.Settings; var groups = settings.groups; return groups.ToArray(); } public static T LoadAssetAsync<T>(string address) where T : UnityEngine.Object { var entry = GetGroups().SelectMany(x => x.entries) .Single(x => x.address == address); return (T) entry.MainAsset; } }